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・ Mark Crisson
・ Mark Critch
・ Mark Critz
・ Mark Croghan
・ Mark Cronin
・ Mark Crook
・ Mark Cross
・ Mark Cross (footballer)
・ Mark Cross (musician)
・ Mark Crossan
・ Mark Crossley
・ Mark Crossley (broadcaster)
・ Mark Crosweller
・ Mark Croucher
・ Mark Crow
Mark Crowe
・ Mark Crowe (footballer)
・ Mark Crozer
・ Mark Crutcher
・ Mark Cruz
・ Mark Cuban
・ Mark Cubbon
・ Mark Cueto
・ Mark Cullen
・ Mark Cullen (Australian footballer)
・ Mark Cullen (English footballer)
・ Mark Cullen (ice hockey)
・ Mark Cullen (writer)
・ Mark Cundari
・ Mark Curp


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Mark Crowe : ウィキペディア英語版
Mark Crowe

Mark Crowe is an American video game designer, artist, and writer who developed several adventure games, mostly for Sierra On-Line and its subsidiary Dynamix. He later worked at Pipeworks Software as Studio Design Director. Crowe is best known for creating the ''Space Quest'' series, mostly with his fellow "Guy from Andromeda", Scott Murphy.
==Biography==
Crowe started working at Sierra in its Art Department, creating designs for boxes and manuals. Crowe worked on several Sierra games, including ''Winnie the Pooh in the Hundred Acre Wood'' and ''King's Quest II'', before collaborating with Scott Murphy on ''The Black Cauldron''. Crowe was the Art Director for the game when Murphy was added as a programmer.
During the development of ''The Black Cauldron'', Murphy and Crowe discovered their mutual fondness for science fiction. Eventually, they created a four-room concept to propose to Sierra founder Ken Williams that would eventually become the beginning scenes of ''Space Quest''. First released in 1986, ''Space Quest'' was a quick hit among adventure game fans and Murphy worked with Crowe to develop another three games, ending with ''Space Quest IV'' in 1991. During this time, Crowe also worked on games from other series, including ''King's Quest'', ''Leisure Suit Larry'', and ''Police Quest''.〔〔(【引用サイトリンク】title=Mark Crowe )〕 After ''Space Quest IV'', Crowe moved to work at Eugene, Oregon, home of Sierra subsidiary Dynamix, where he developed ''Space Quest V'' without Murphy's input. During his time at Dynamix, Crowe worked on several other games, including the ''Earthsiege'' series.〔
Following major layoffs at Sierra and Dynamix in 1999, Crowe joined some of his former co-workers from Dynamix at Pipeworks Software, where he served as Studio Design Director.〔 At Pipeworks, Crowe worked on a number of games including ''Godzilla: Destroy All Monsters Melee'' and ''Night at the Museum: Battle of the Smithsonian''.〔〔(【引用サイトリンク】title=SpaceVenture Press Release )
In 2012, Crowe left Pipeworks to join with Murphy and Chris Pope to start their own company called Guys from Andromeda. Following a successful Kickstarter (campaign ), they began work on a project called ''SpaceVenture'' as a spiritual successor to the ''Space Quest'' series.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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